

I'm glad you had fun! And you missed the one remaining enemy too.Ībout the Wings of Wrath autosave this was to add incentive for finding and "beating" the secret level the wings are the reward you get, and they were made infinite like in Hexen. It may also lead to anticlimactic situations where you find a secret area and there are no items, but no biggie. (Ring of invincibility, of which there are 7 or 8, completely trivializes boss fights.) I'm not sure if that would screw up the end-of-level tally or if ZDoom would intelligently adjust it. That'd make artifacts feel much more rare and valuable. If I could be bothered to learn some basic scripting I would like to greatly reduce the spawning of artifacts (Quartz Flask, etc.) so that any given placement only has a 20% (maybe less?) chance of showing up.

Episode 1 only has 3 ammo types, too, so I'm curious if the more diverse later episodes would allow more frequent ammo usage since it would be spread across more weapons. OTOH I abused the melee gauntlets for the first third or so, so that may have thrown things off a bit. The wand ended up fairly useful for sniping and filling in ammo gaps.

Weapons take longer to fill up again so it creates a rhythm where if you go heavy on the crossbow or whatnot in a certain fight you need to lay off it for a good while to let ammo replenish. Half ammo was a good improvement but I was still swimming in it by the end. Curious: why did the map autosave/track the player getting the wings?
