


Horizon Zero Dawn is not an especially difficult game unless you're playing on the harder difficulty settings.Castlevania: Order of Ecclesia is just cruel. Castlevania: Portrait of Ruin actually has easier bosses ( generally), but the stages are more than hard enough to make up for it. Castlevania: Dawn of Sorrow has nasty bosses, and harder stage portions, but still isn't terribly hard. Castlevania: Aria of Sorrow has some tricky parts, but really isn't too bad.Combat, on the other hand, became significantly easier than in the first game, thanks to both longer freeze time when an enemy is struck and to permanent whip upgrades, that last of which kills most everything in 1-2 hits. The series' first attempt at Metroidvania long before Castlevania: Symphony of the Night, but this turned out a lot like Zelda II, and had tons of Guide Dang It!.
#SPIKE TV CLOSING SERIES#
On the other hand, some difficult series can just go straight up when it comes to difficult as the series goes on, such as Platform Hell and Bullet Hell games ( Kaizo Mario World and other Super Mario World hacks being good examples), or games like Ghosts 'n Goblins which started Nintendo Hard, and where the only direction to go for difficulty is up. Often, this happens with the second game, which becomes the black sheep of the series when the difficulty level of the third game goes to roughly the same level as the first, and it's quite likely to happen when a game receives a Mission-Pack Sequel (because difficulty and level design change is usually the only change made). However, in some cases, this difficulty increase will be a lot harsher than expected, and will send a game series straight into Nintendo Hard or (if something has gone terribly wrong) Platform Hell.

In a video game series, there's usually expected to be a rough increase of difficulty as the series goes on, as to challenge the fans of the original.
